Category: Strategy

Basic Matchup Advice In Tecmo Super Bowl

In this article, you’ll learn more tricks that can help you win more games. Most Tecmo Bowl players would find that matchup selection is quite difficult, especially if one lacks the experience and expertise of the different basics of Tecmo Super Bowl.

Step 1: Select two teams that are ideal matchups

It’s important to take note of each team’s advantage over the other team, as this is very essential. In my experience, it’s hard to find two dead even teams and, often, it’s easier to find two teams with a weakness that the other team exploits.

 Dallas vs Phoenix

In this popular matchup, Dallas would seem to have an advantage over Phoenix due to the 56 MS RB and a decent passing game. However, the two safeties on Phoenix, low INT in the Dallas’ secondary and the 19 MS QB on Phoenix can make for a very close game.

Cincinnati vs Detroit

This is a great matchup since the two teams have good offensive plays that are difficult to counter. Winning this matchup would solely be based on Detroit’s ball control or Cincinnati’s turnovers with David Fulcher.

Step 2: Pick two teams that you’d want to use

It’s a good strategy to refrain from putting teams that you’re not good at in a matchup. If you’re good at running the ball, simply choose two running teams. Likewise, if you’re better at passing or defense then select two teams ideal for your strategy.

I, myself, don’t like playing with ATL or TB defense. This is why I rarely select them in a matchup. Also, I don’t like playing against TB so there’s another reason not to have them in a matchup.

It’s wise to practice matchups you’d want to use in a tourney. I’ve practiced the ins and outs with my key matchups teams and feel confident using them in key games. If you have even just one go-to matchup that you practiced out then you have an advantage.

I have a set of key matchups that are my go-to matchups:

  1. DET/MIN
  2. CHI/KC
  3. DEN/DAL
  4. HOU/BUF
  5. DAL/ARI
  6. MIN/MIA

When playing against players who aren’t at the highest level, I use matchups I don’t trust against great players. Most of the time I’d go with a MIN/TB/WAS matchup in opening rounds in order to save my best matchup calls.

I advise you to explore every level of the matchup from SF vs NYG to SEA vs IND. This would definitely make you a better Tecmo Bowl player. You’d never know what other people would call. In most tourneys, every team tends to get used once.

Matchups leaning towards running games:

  1. DET/DEN
  2. CIN/DET
  3. CHI/OAK
  4. SD/DET

Matchups leaning towards passing games:

  1. MIA/MIN
  2. BUF/HOU
  3. SF/HOU
  4. IND/SEA
  5. TB/WASH
  6. RAMS/TB
  7. CLE/GB

Matchups leaning towards defensive games:

  1. CHI/OAK
  2. PIT/DAL
  3. PIT/JETS
  4. SD/MIN

Note: If you play a great player and you’re not as good, go with a matchup with two great offenses. Typically, great players are also great defenders.  Taking a HOU/BUF or NYG/BUF might negate their advantage.

 Using your experience to your advantage

Advancing through tourneys and TPC ranks will help you learn about the weaknesses of each team. You can easily put this to your advantage when you go against different teams. Key players on defense can be countered by running plays to negate their effectiveness:

Byrd on SD at DB2 can be neutralized by sweep plays. 

Haddix on TB can be countered by plays running up. 

Several of those plays like R and S sweep L are also devastating on tough LB1s. A great LB4 can easily destroy a lot of plays but R and S sweep R will give him fits.

You should remember that each team does have its own weakness. There are some teams that can’t run or throw well while others are pretty bad in defense or have one great defender in a bad position. The more you practice and play games the more flaws you will find in each team. SF’s only flaws are intangibles. These make people play overconfidently and slow down just a tad in the red zone. Compare that to IND which has no useable defenders and one fairly decent QB.

But sometimes a team’s weakness can make it go up the proverbial ladder to play a higher-level team. Teams in a matchup don’t have to be right next to each other on the TPC ranking list. They also do not have to be in the same tier or level. These are rare but valid matchups.

For example:

One of my toughest games in a recent tourney was CLE/DAL. CLE is a great team to call if you’d want to go up the ladder. They possess a hard to stop passing game. With the high MS of QB Browns, he makes it a tough match for opponents.

Here is a list of common CLE matchups I have seen that goes up the ladder:

  1. CLE/TB
  2. CLE/DAL
  3. CLE/RAMS
  4. CLE/DEN
  5. CLE/NYJ
  6. CLE/PITT
  7. CLE/ARI

I’m not suggesting to call any of these in a tourney. What I am saying is that if you’re really strong with CLE, you have a chance against these teams. At the same time, don’t go into a call against CLE less serious because you have a way better team.

Note: QB’s with a high PC can change games around. Just like RBs with sick MS, WRs with high MS and DB’s with high INT.

Conclusion

Until matchup calling is eliminated, you must have some idea of what to do if you’d need to call matchups. If you get good at calling matchups, you’d definitely learn how each team could win the game against the other team. You’ll still need to learn and practice how to execute your game plan.

Originally posted on https://tecmo101.wordpress.com/ — edited by davefmurray

Bruddog made an awesome, awesome ROM to utilize in practice against the COM or your buddies. Download the ROM, fire up your emulator of choice (PC | Mac) and get to training!

Read Bruddog’s player profile: http://tecmomadison.com/player-profile-bruddog/

Not sure what match to call for practice or just want to have a random Tecmo Madison match created? This is the ROM for you.

This will randomly pick a match from a set of 64 matches typically used in Tecmo Madison matchup calls.

MATCHUPS:
IND, N.E
N.E, SEA
CLE, G.B
CLE, SEA
CLE, PHX
PHX, NYJ
PHX, DAL
PHX, PIT
DAL, NYJ
ATL, PHX
ATL, DAL
ATL, DEN
ATL, N.O
N.O, PHX
N.O, G.B
N.O, DEN
N.O, NYJ
DAL, PIT
PIT, N.O
PIT, NYJ
PIT, S.D
PIT, T.B
PIT, DEN
S.D, DEN
S.D, WAS
S.D, K.C
S.D, T.B
RAMS, S.D
RAMS, T.B
DET, S.D
DET, CIN
T.B, ATL
T.B, WAS
MIN, DET
MIN, WAS
MIN, RAMS
MIN, MIA
MIN, CIN
MIN, T.B
MIA, RAMS
MIA, CIN
MIA, DET
CIN, T.B
CIN, CHI
CIN, DEN
CIN, S.D
CIN, RAMS
CIN, K.C
CHI, RAI
CHI, MIA
CHI, PHI
CHI, K.C
CHI, RAMS
CHI, S.D
PHI, NYG
K.C, RAI
K.C, MIA
RAI, MIA
RAI, NYG
RAI, PHI
NYG, RAI
NYG, BUF
BUF, HOU
S.F, HOU

Source: http://tecmobowl.org/files/file/523-tpc_tsb_tapmeter_madison_matches_v3/

Tecmo Super Bowl – Top Players Per Team

TECMO SUPER BOWL FACES
We have broken down the best players of note for each team in Tecmo Super Bowl. Each player has their noteworthy attributes, good or bad, next to them. Hopefully, this helps you extend your knowledge and choose the right players to coincide with the right plays on offense or defense. Comment any questions or suggestions! Additionally, we have all players sorted by their team in a Google sheet found here.

AFC EAST

BUF.
QB Bills, QB – 81 PC
Thurman Thomas, RB – 63 MS
Andre Reed, WR – 56 MS/69 REC
Bruce Smith, DL – 56 RP/75 HP
Cornelius Bennett, LB – 50 RP/63 HP
Darryl Talley, LB – 44 RP/44 INT

IND.
Albert Bentley, RB – 44 MS/63 REC
Jessie Hester, WR – 63 REC
Bill Brooks, WR – 69 REC
Jon Hand, DL – 56 HP
Rohn Stark, P – 75 KA/56 AKB

MIA.
Dan Marino, QB – 81PS/69 PC
Mark Duper, WR – 50 MS/63 REC
Joh Offerdahl, LB – 50 RP/31 INT
Louis Oliver, S – 44 RP/56 INT
Jarvis Williams, S – 44 RP/56 INT

N.E.
Marv Cook, TE – 44 MS/63 REC
Irving Fryar, WR – 63 REC
Ray Agnew, DL – 50 RP/56 HP/31 INT
Andre Tippett, LB – 56 HP
Ronnie Lippett, DB – 44RP/63 INT

JETS
Al Toon, WR – 69 REC
Dennis Byrd, LB – 69 HP
Kyle Clifton, LB – 50 INT
Erik McMillan, S – 63 INT
Pat Leahy, K – 75 KA

AFC CENTRAL

CIN.
Boomer Esiason, QB – 19 MS/63 PS/56 PC
James Brooks, RB – 56 MS
Rodney Holman, TE– 38 MS/69 HP/56 REC
James Francis, LB – 44 RP/69 HP
David Fulcher, S – 56 RP/69 INT

CLE.
QB Browns, QB – 75 PC
Webster Slaughter, WR – 63 REC
Eric Metcalf, RB – 56 REC
Kevin Mack, RB – 88 HP
Mike Johnson, LB, 44 RP/69 HP
Frank Minnifield, DB – 44 INT

HOU.
Warren Moon, QB – 75 PC
Drew Hill, WR – 63 MS/75 REC
Ernest Givins, WR – 56 MS/75 REC
Ray Childress, LB – 50 RP/63 HP
Richard Johnson, DB – 50 RP/75 INT

PIT.
Gerald Williams, DL – 44 RP/56 HP
Greg Lloyd, LB – 50 RP/63 HP
David Little, LB – 44 RP/50 HP/31 INT
Rod Woodson, DB – 56 RP/63 INT
Dwayne Woodruff, DB – 44 RP/56 INT

AFC WEST

DEN.
John Elway, QB – 25 MS/75 PS
Bobby Humphrey, RB – 63 MS
Vance Johnson, WR – 50 MS/56 REC
Mark Jackson, WR – 44 MS/69 REC
Karl Mecklenburg, LB – 44 RP/56 HP
Simon Fletcher, LB – 50 RP/38 HP
Dennis Smith, DB – 44 RP/44 INT

K.C.
Steve De Berg, QB – 06 MS/63 PC
Christian Okoye, RB – 50 MS/94 HP
Stephone Paige,WR– 50 MS/75 REC
Neil Smith, DL – 44 RP/63 HP
Derrick Thomas, LB – 56 RP/69 HP
Percy Snow, LB – 50 RP/56 HP/31 INT

RAI.
Bo Jackson, RB – 75 MS
Marcus Allen RB- 56 MS
Willie Gault, WR – 63 MS/56 REC
Howie Long, DL – 50 RP/69 HP
Greg Townsend, DL – 50 RP/63 HP/31 INT
Eddie Anderson, DB – 50 RP/50 INT

S.D.
Marion Butts, RB – 63 MS
Anthony Miller, WR – 44 MS/69 REC
Leslie O’Neal, LB – 50 RP/63 HP
Sam Seale, DB – 44 RP/50 INT
Gill Byrd, DB – 50 RP/69 INT

SEA.
Dave Krieg, QB – 25PS/69 PC
John L. Williams, WR – 63 REC
Jacob Green, DL – 50 RP/56 HP
Dwayne Harper, DB – 50 INT
Eugene Robinson, S – 50 INT

NFC EAST

WAS.
RB Ermest Byner – 50 MS/81 BC
Gary Clark, WR – 56 MS/75 REC/81 BC
Ricky Sanders, WR – 56 MS/56 REC/81 BC
Art Monk, WR – 44 MS/63 REC/81 BC
Martin Mayhew, DB – 50RP/69 INT
Darrell Green, DB – 56 RP/44 INT

GIA.
Phil Simms, QB – 50PS/63 PC/81 APB
David Meggett, RB – 56 MS/50 REC
Stephen Baker, WR – 56 MS/56 REC
Lawrence Taylor, LB – 56 RP/75 HP/31 INT
Carl Banks, LB – 44 RP/63 HP
Gary Reasons, LB – 63 INT
Everson Walls DB – 44 RP/63 INT

PHI.
QB Eagles, QB – 56 MS/69 PC
Keith Byars, RB – 69 REC
Keith Jackson, TE – 50 MS/63 REC
Reggie White, DL – 50 RP/69 HP
Jerome Brown, LB – 50 RP/69 HP
Eric Allen, DB – 50 RP/50 INT

PHX.
Johnny Johnson, RB – 50 MS
Roy Green, WR – 44 MS/56 REC
Ricky Proehl, WR – 19 MS/69 REC
Ken Harvey, LB – 44 RP/63 HP
Lonnie Young, S – 69 RS/56 INT
Tim McDonald, S – 44 RP/56 INT

DAL.
Emmitt Smith, RB – 56 MS
Michael Irvin, WR – 44 MS/50 REC
Jay Novacek, TE – 44MS/69 REC/69 HP
Eugene Lockhart, LB – 44 RP/56 HP
Manny Hendrix, DB – 50 RP/44 INT
Issiac Holt, DB – 44 RP/50 INT

NFC CENTRAL

CHI.
Neal Anderson, RB – 63 MS/50 REC
Johnny Bailey, RB – 56 MS/38 REC
Brad Muster, RB – 94 HP/56 REC
Richard Dent, DL – 44 RP/63 HP/44 INT
Mike Singletary, LB – 50 RP/75 HP
Lemuel Stinson, DB – 44 RP/69 INT
Mark Carrier, S – 44 RP/81 NT

DET.
Rodney Peete, QB 31 MS/44 PC
Barry Sanders, RB – 69 MS/44 REC
Mel Gray, RB – 56 MS/50 REC
Robert Clark, WR – 44 MS/69 REC
Jerry Ball, DL – 44 RP/69 HP
Michael Cofer, LB – 50 RP/50 HP/31 INT
William White, S – 44 RP/56 INT

G.B.
Don Majkowski, QB 25 MS/50 PC
Keith Woodside, RB – 44 MS
Michael Haddix, RB – 94 HP
Sterling Sharpe, WR – 50 MS/75 REC
Bob Nelson, DL – 69 RP/56 HP
Tim Harris, LB – 50 RP/50 HP

MIN.
Anthony Carter, WR – 56 MS/75 REC
Chris Doleman, DL – 44 RP/69 HP/31 INT
Mike Merriweather, LB – 44 RP/44 INT
Keith Millard, LB – 50 RP/69 HP
Carl Lee, DB – 50 RP/50 INT
Joey Browner, S – 50 RP/69 INT

T.B.
Vinny Testaverde, QB – 31 MS/56 PC
Gary Anderson, RB – 50 MS/50 REC
Reggie Cobb, RB – 94 HP/44 REC
Mark Carrier, WR – 44 MS/63 REC
Wayne Haddix, DB – 56 RP/75 INT

NFC WEST

S.F.
Joe Montana, QB – 19 MS/81 PC
Roger Craig, RB – 50 MS/44 REC
Tom Rathman, RB – 94 HP/56 REC
Jerry Rice, WR – 69 MS/81 REC
Brent Jones WR – 69 HP/69 REC
Charles Haley, LB – 50 RP/63 HP
Dave Waymer, S – 50 RP/69 INT
Ronnie Lott, S – 56 RP/50 INT

RAMS
Jim Everett, QB – 56 PS/63 PC
Buford McGee, RB – 44 MS/50 REC
Henry Ellard, WR – 56 MS/81 REC
Willie “Flipper” Anderson, WR – 56 MS/75 REC

Kevin Greene, LB – 50 RP/69 HP
Vince Newsome, S –38 RP/ 56 INT

N.O.
Dalton Hilliard, RB – 50 MS
Craig Heyward RB – 94 HP/31 REC
Eric Martin, WR – 44 MS/69 REC
Pat Swilling, LB – 44 RP/63 HP
Vaughan Johnson, LB – 44 RP/63 HP
Renaldo Turnbull, DL – 44 RP/63 HP

ATL.
Mike Rozier, RB – 50 MS
Steve Broussard, RB – 38 MS/31 REC
Andre Rison, WR – 63 MS/75 REC
Shawn Collins, WR – 50 MS/50 REC
Mike Gann, DL – 44 RP/50 HP
Deion Sanders, DB – 56 RP/7 5MS/56 INT

For a full team breakdown and top position breakdowns, see TecmoGeek.com or our Google sheet found here.

Strategy – Running Plays Slot 2

In continuing our coverage in top-tier talent plays, we bring your Running Plays in Slot 2. The options may be limited, but you’ll find plays to throw off your opponent with formation mirroring or changes.

R-Slot 2 (Left + A)

T Power Dive

T Power Dive

The T formation is another old standard in Tecmo playbooks. It affords players some solid blocking with a lead blocker plus brings the TE into play, however mostly on the weakside of the run formation. This play is your standard dive up the middle with lead blocker. Elite players can stop this via a well-timed dive at the line of scrimmage, though missing that dive results in huge gains. Another wonderful play for 4-5 yards easily with big-break ability.

 

 

 

T Offtackle R

T Offtackle R

Similar to the dive play, the offtackle play brings a lead blocker into play and tries to get to the outside of the defense. Unfortunately, the TE has shifted to the weakside of the formation, providing an elite level player with the right man defender to blow the play up with little effort. This play has fallen out of favor unless the opponent team has weak lower LBs or general slow team speed.

 

Tecmo Super Bowl Strategy – Running Plays Slot 1

Of the 32 running plays and 32 passing plays in the full Tecmo Super Bowl play library, 95% of the tournament players will use between 8-10 runs and 9-11 passes. This limited selection exists for a good reason; most of the runs and passes can be blown up by the novice player. Trick plays are practically non-existent as are all but one play action pass. Tecmo Bowl is a game built around speed, the longer your play takes to develop, the more time the opponent has to make an aggressive play on the ball.Watch Full Movie Online Streaming Online and Download

R-Slot 1 (Up + A)

R and S Sweep Up

One of the most basic plays out of the 4 receiver, 1 RB Run and Shoot system. Line blocks man on man, outside top receiver blocks immediate DB in front, RB takes pitch from QB, tries to grab yards. Standard gain in top level play is about 2-4 yards. An easy way to gain some yards. When run effectively against a player not using the top DB, can grab 6+ yards. Not a play that is broke for huge gains.

 

 

Toss Sweep R
Toss Sweep R

The Off-Set I formation has become a heavy part of newer play styles as it affords a lead blocker on most running plays. Line blocks man on man, downside receiver blocks DB in front, the TE is on the playside of the formation and provides another solid blocker, and the lead blocker seeks and destroys the next available defender, which happens to be the man defender who has gone free due to player control. When run effectively, can grab 5-6 yards easily with a chance to break one for bigger gains.